Arcane Interns

In an ancient dungeon buried beneath a dying world, something old and powerful still flickers in the dark. A powerful wizard knows what's down there, and he wants its secrets. What he lacks though is anyone foolish or expendable enough to retrieve it all. So he grows them. His homunculus interns are cheap, disposable, and incredibly aware of their own worth.

You are one of them, “hired” to go into the depths with little more than a torch and a quota to meet. You and up to three others descend through the evershifting dungeon with a quest, in search of loot and serving a master that, frankly, doesn't care if you make it all back.

Though the wizard's tasks are rarely straightforward, what you arm yourself with counts greatly. Weapons come in rarities from common scraps to legendary finds, each one customizable with perks and stickers that change how it plays. Upgrade and re-build as you go along with armor sets that offer new ways to play.

Arcane Interns is a 1 to 4 player co-op first person roguelike dungeon crawler, wrapped in and old school RPG aesthetic and gallows humor. Each run sees the interns descending into a procedurally shifting labyrinth of distinct biomes, from tangled forests into burning depths and ravaged kingdoms. Scavenge for gear, complete contracts from your extremely gracious employer (rated 4.6 stars by its living employees). Death is expected, though it is rarely the end. There is always another intern, and the quote is always due.

Arcane Interns is in active development at Studio 300, with a full release on the way. Follow along to see what the dungeon holds.

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Game Overview

FEED IT OR BEAT IT

Gear up at the wizard's tower and descend into the dungeon one floor at a time, each deeper and deadlier than the last. Your can upgrade your loot...if you can keep it. Push too far and the dungeon will keep it all, you included.

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MISERY LOVES COMPANY

Bring up to three friends into the dark with you, where the world has a strange sense of humor and a plan can go wrong very quickly. Its residents are rarely welcoming, and every run is better with company to blame.

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BUILD YOUR INTERN

Gather enough weapons and armor to make yourself a threat, and if that's not enough, spend your hard-earned gold for some extra goodies. With good performance, you can even earn special stickers for your effort to grow your strength.

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Concept Art

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Credits

  • Alexander Garcia - Co-Founder / Game Design Director
  • Dominic Sanchez - Co-Founder / Technical Director
  • Dominik Rangel - Co-Founder / Art Director
  • Devyn Brock - Game Designer
  • Jose Sanchez - Level Designer
  • Jason Li - 3D Character Artist
  • Augustus Laughlin - 3D Environment Artist
  • Savannah Oellrich - 3D Environment Artist
  • Joseph Santiago - Concept Artist
  • Stephen DeVito - Concept Artist
  • Christopher Lee - Sound Designer
  • Michael Antonio - Composer